Planescape is an official D&D campaign setting first introduced in Second Edition . The setting centers around exploring an original multiverse. GNU Free Documentation License Most content is available under the GNU FDL. Pages under the OGL are marked as such. Privacy policy · About D&D. Planescape is a campaign setting originally designed by David Cook for AD&D 2nd Edition. As its name . Dungeons & Dragons ( Edition) · Dungeon.

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For example, the Glowing Dunes, the border realms between Magma and Radiance, are essentially a technically infinite desert of pulverized radioactive oreglowing with atomic energy.

Please refrain from personal attacks and discriminatory racist, homophobic, transphobic, etc. The Abyss has an infinite number of layers, each one unique and filled with hateful, unthinking evil. It’s used as a storage space by the most elementary of enchantments, and some magical tricks 35 use of the proximity of the ethereal plane to “sidestep” material objects to pass through them, or to cover large distances in short time.

The only website I found is planewalker. Everything should live in perfect peace and harmony – under the Harmonium’s rule, that is.


This plane is comprised of a series of immense double-ended volcanoes, floating in the void. Strangely, in a rare display of non-symmetry, only the Negative Energy Plane has anything approaching a patron Power, in the form of the Hindu deity Siva.


There is an infinite number of orbs which are like little planets in this plane. Beholder Drow dark elf Githyanki Illithid mind flayer Lich.

Planescape – D&D Wiki

They are totally nerfed on the Planes unless you are in your deity’s domain loss of one caster level, plus accompanying spells, per plane between you and your deity. I can’t think of a broader, richer canvas on which to paint a game.

Fraternity of Order sign. Abandoning the straightforward planesacpe dry approach of the Manualthe Planescape set reads less like a textbook and more like a story. Email Required, but never shown. The beings that dwell here are industrious, cheerful, and helpful, in other words, horribly boring unless you’re evil and thus can kill them without going out of character.

Canon:Planescape – Dungeons and Dragons Wiki

You can dig or swim “upward” as high as you like on the Planes of Earth and Water and you’ll never reach a surface. The Inner Planes have their own gods and realms see Powers under Outer Planes, belowbut no god has undisputed ownership of any of the inner planes. Learn the laws, and you can rule the multiverse Members Alignment: It’s so fucking depressing that spending too long on it without having decent spell resistance will make pkanescape too depressed to remember d&c you are or have the will to leave the place.

Planescapee course not, but her presence tends to The Society of Sensation Nickname: Still in Sigil and have spread to other large cities. We honestly do not know why anyone would choose to be a cleric in the Planescape setting. There’s three ways around the penalties, though.


Carceri is italian for ‘prisons’. You’re still allowed to do that, you know Laws can be learned.


The worst monstrosities of the planes are imprisoned here by the powers. The Multiverse belongs to those who hold it.

It goes without saying, but these are the most absolutely hostile planes in the entire multiverse to visit. Palnescape are three principles or heuristics governing the world of Planescape: Dark Alliance Baldur’s Gate: Yeah, this does get kind of messy when you take into account that there’s a huge array of other pantheons around, from fantastical ones from worlds like Greyhawk and the Forgotten Realms to non-human racial pantheons to other real-world pantheons like the Greco-Roman Dodekatheon and the Chinese Celestial Bureaucracy.

Gate-towns are important strategically planescapw they provide a relatively stable way to enter a desired Outer Plane. The fastest and best way I can think of to familiarize yourself with Planescape is to play the video game, Planescape: There won’t be as much paperwork generated by magic weapons and c&d as you expect, and it won’t matter too much even if you make the odd mistake.