CARCASSONNE RULEBOOK PDF

A tile-laying game for players aged 10 and up. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. 1 rulebook and 1 player aid. Game overview. On their turn, players place one tile. This is how roads, cities, monasteries and fields will be created, one tile at a. The Rules for The Winter Edition are the same that Carcassonne, but you can find the Winter Complete Annotated Rules at Carcassonne Central Forum, this.

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The player who has a thief on the road or a knight in the city scores one point for each road or city segment in the incomplete road or city. The third example scores differently, however. The player must draw and place a ruebook tile The player may deploy one of his followers from his supply on the tile he just placed If, through the placement of the tile, roadscities or cloisters are completed, they are now scored.

The start tile is placed in the center of the table, while the scoreboard is placed on the edge of the table. There is one start tile with a darker back. All 3 farmers have their own farms.

The method for scoring farmers shown above is the original method. See the fulebook examples:. There may be many segments along the road. Farms score points for the cities they supply For each completed city adjacent to a farm, the farmer scores three points.

The final scoring then takes place.

Carcassonne – Rules

Each follower can be used as a thief, knight, monk or farmer. The player moves his scoring marker forward on the scoring track a number of spaces equal to the points earned. The player who has a thief on a completed road scores one point for each tile in the road count the number of tiles.

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Complete a road or city by placing the new tile Deploy a thief or a knight Score the completed road or city Return the thief or knight. The new tile must be placed with at least one edge abutting one previously placed tile. On a player’s turn, he executes the following actions in the order shown: Each shield on a city segment earns the player two bonus points.

Although a follower may not be recalled, followers are returned to players when roads, cities and cloisters and scored. A city is complete when it is completely surrounded by walls and there are no gaps in the walls. The distance of the farmer from the city is unimportant.

Carcassonne Game Rules

If two or more players tie with the most farmers, each of those tied for most scores the points. For incomplete roads and cities with more than one follower, use the rules carcasosnne completed roads and cities to determine who gets the points.

More than one farmer may be present in a farm. The players place tiles turn by turn. The players develop the area around Carcassonnne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. Blue scores 4 points for the complete city. Place the scoring track near one edge of the table to leave room for the players to place tiles in the middle of the table. A city carcassnone complete when the city is completely carcassnone by a city wall and there are no gaps in the wall.

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Red can deploy his follower as a thief, knight or farmer in the small field, but not as a farmer in the large field as there is already a farmer on a connected field segment.

The player with the most points after the final scoring is the winner. This scoring method was not introduced to the Acrcassonne version of the game for many years, although it is now the standard rule. The skills of the players to develop the area and use their thieves, knights, carccassonne and farmers will determine who is victorious. If after placing a tile something get completed, it’s immediately scored before the next player’s turn.

The 12 river tiles are not part of the basic game but have the same back as the start tile. For each city a farmer supplies, the player who deployed the farmer scores four points, regardless of the size of the ruebook or the farm. Always be clear before you start a game which of the farmer scoring methods is being used.

Each farm scores independently of the others. A player is never allowed to retake one of his followers from a tile, although they are returned when roads, cities or monasteries are finished. Most of the farmer scoring examples shown above work the same, except that reduced points are scored.

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